Focus & Scope
The mission of the Game Based Learning (GBL) is to promote knowledge pertinent to the design of Game-Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning. The main goals of GBL are to identify, explain, and improve the interaction between learning outcomes and motivation in video games, and to promote best practices for the integration of video games in instructional settings. The journal is multidisciplinary and addresses cognitive, psychological and emotional aspects of Game-Based Learning. It discusses innovative and cost-effective Game-Based Learning solutions. It also provides students, researchers, instructors, and policymakers with valuable information in Game-Based Learning, and increases their understanding of the process of designing, developing and deploying successful educational games. GBL also identifies future directions in this new educational medium.
Coverage:
- Adaptive games design for game-based learning
- Design of educational games for people with disabilities
- Educational video games and learning management systems
- Game design models and design patterns for game-based learning
- Instructional design for game-based learning
- Integration and deployment of video games in the classroom
- Intelligent tutoring systems and game-based learning
- Learning by designing and developing video games
- Learning styles, behaviors and personalities in educational video games
- Mobile development and augmented reality for game-based learning
- Motivation, audio and emotions in educational video games
- Role of instructors
- Virtual worlds and game-based learning
- Technology used in game-based learning