Game based learning as a learning method in developing students' learning interest

Main Article Content

Raden Muhammad Alief Reihan
Agus Juhana

Keywords

Educational, Effectiveness, Games

Abstract

Game Based Learning (GBL) provides an interactive and fun learning experience, increasing students' cognitive and emotional engagement through the use of educational games equipped with technology such as simulations, strategic challenges, VR, and AR. This technology not only increases motivation but also develops students' critical thinking skills. However, there are major challenges in implementing GBL, namely maintaining a balance between entertainment elements and learning objectives, and overcoming limited access to technology that causes inequalities in students' learning experiences.

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